Daniel Freed and Ian Baber make up Freed Creativity, a tinker/hacker shop developing cool new products. If you want a small/medium scale run of engraved, glass, metal, marble, or cut acrylic and wood, these are your guys. My brother (Ian) has been developing modular glue-less storage and shelving units.
So I have been playing a lot of Warframe recently. The symbol engraved here is the symbol representing the Female A.I. that chats you up and tells you all about how she is detecting ice. Anyway it looks super dope on a wine glass. I was happy about it.
The folks at Freed Creativity really want your buisness! If you want an engraving, or a custom cut jigsaw Catan board, the artists and fabricators of Freed Creativity can help you!
"Here they come." The sound was like a pot of stew the size of a lake boiling over. Ten gelatinous cubes crested the hill and began sliding down towards the castle wall. Volleys of arrows sink slowly through the oozes... past dark forms inside. Suddenly four black Wyrmlings dive out the side flying up the walls with ease and plucking archers from their posts. The idea here is to put enemies who are immune to acid , inside gelatinous cubes. You could do this with merfolk inside of water elementals similarly as well. OOoooooooh I gotta go write that.
I watched my kid struggle running D&D for their friends and I thought "How can I make this easier?" I present the Heir of Smoke. Heir of Smoke is a D&D adventure or supplement written in Twine, with some cool features. It has HP tracking javascript sliders, right there in line. This way you don't have to keep a separate piece of scratch paper. Random Encounters built into the twine logic Attack macros, so you can just tap the button and get a random D20 value and damage, custom tailored to the monster of course. A little 'read aloud' css style that puts text in a nice tan box. Check out the project here: https://emmettbaber.itch.io/heir-of-smoke Heir of Smoke by EmmettBaber and if you want to make your own check out the repo here: https://github.com/CaptainEmber/TwineTracker I have a template file uploaded there that showcases all the features, and it already has the five rooms outlined!
I made a video game on the Unreal Engine 4, using one of their base templates, in two days (pretty much.) I gave myself a deadline, so my usual feature creep and ensuing frustration wouldn't happen. I tried to keep it as vague as possible, let me know what you think on twitter. Download it here!
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