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Showing posts with the label VR

A-frame adventures

I started messing around with A-frame for work, but now I am developing in my own time. Slowly over time My work became my play, and my cells became cancerous. So I got that tumor sucked out of my skull and a heap of MRI data to play with! Also I started a Patreon with my bosses at work, and it's slowly been picking up steam! The fightertest example there is a project that myself and three other engineers are playing with. I am making the game I have always wanted, a bridge simulator bursting with character that you can experience with your friends! If you'd like to see some cool art and come along for the ride, please check us out at our Patreon page. 3Dscans FighterTest brainframe All of these are really awesome viewed full size on your phone. Cause you can put them in AR mode! I made a website tutorial on how to make stuff like this. Check it out here! https://how2ar.carrd.co/

VR Eugene - Order of Operations

Every week I get to watch people dive into Virtual Reality for the first time. I strap in first timers, and regulars so they can immerse themselves in whatever experience they wish. I thought I would share my order of operations and my basic script for getting people situated. 1.) Get your kit together. I usually put my non-dominant arm through the headstraps of the Vive. This lets you put the headphones higher up at your elbow, and hold the controllers in your hands. Loosen the head straps to accommodate for people with large skulls. 2.) Controls. Secure the safety loop on their dominant hand, before placing it in their grasp. When they hold one controller and you hold the other ask them to "Take note: there is a trigger on the underside and a thumb pad on the top." You can point to the controller that you hold, while they follow along on the one they have. Most games use these controls but indicate the menu, system, and grip buttons anyway just in case. Also now is a ...

VR Theremin 1.0

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Ever since I was little I wanted a Theremin. Only now, after I built one on UE4 (the Unreal Engine 4) have I discovered my inability to play it. I bet you guys can do better though! Use Paypal to  drop me a tip if you want, but you can download it for free.  If you have ideas for features, comments on the project, or just want to talk, leave comments or tweet me.  If it makes $100 bucks I can apply to Greenlight on Steam!