Posts

Stereoscopic Video - a metadata NIGHTMARE

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We start our innocent journey with the sale of my Zedd camera from Stereolabs. I was under the impression I could use it as a camera to make stereoscopic VR content, but that was not the case. Also, their software would hiccup during videogrammetry capture making some bizarre torn and overlapping hellscapes. So there I was with four hundred bucks, and the desire for a new camera. But hark! What's this? The Qoocam from Kandao, makers of other hilariously expensive camera rigs has made a small portable convertable 360/Stereoscopic camera! Sold.   I wanted to incorporate 4-channel, spatialized audio into my recordings. The desktop application that Kandao made to take the raw capture and turn it into uploadable VR content doesn't have a way to incorporate off-camera audio. So we fall back on my old friend, Sony Movie Studio 13 Platinum. (they should have stuck with the name VEGAS, it's way more catchy.) So there I was in my timeline with the new audio synced up. I wa...

Slippery circles: Vuforia, Tee Shirts, and computers being picky.

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Recently, I was tasked with producing a graphic for a shirt that would be visible with Vuforia, and have an augmented reality game overlayed on top of it. This is all fine and good, except the logo that I made for my company earlier looks like this. Glimmer Technologies in some of its splendor. So this image tracks well when evaluated by the Vuforia algorithm. From one to five, it's a four. It does this by making a greyscale image and finding unique contrast points in the image like so. Now, this presents some issues for a teeshirt. We were getting these shirts screen printed which means they have to lay down one color at a time. Moreover, screens cannot print in a gradient, unless that gradient is produced in halftones. This is a crappy quality image of the awesome work that Threadbare did printing our logo. They had to send our logo to a guy to make a color separation, which then could be fed into their machines which can make halftoned screens of each color. ...

Texture

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It was after my second shot that I leaned back to look up into the rafters of the barcade where I was commiserating with my boss. It was a converted metal shop. The noisy industrial machinery that accepted raw materials through the rolling garage doors, was replaced with noisy leisure machinery offering clacky tactile control schemes for quarters. Distracted by my phone, I begin responding to a text message. The haptic buzz fires with every letter I type, and I can't help but be jealous of the mechanical switches of the nearby arcade machines. As our technology becomes more functional, more of its function becomes abstracted into the software. Instead of feeling the resistance of a key give way as a corresponding arm accelerates a striker toward an inky ribbon, I get a cheap, tinny, artificial whirr. Gone are the days when the very operation of a thing gives any indication of how it works. Instead, we have an arcane slab of black glass, with only the most superficial imitations o...

VR Eugene - Order of Operations

Every week I get to watch people dive into Virtual Reality for the first time. I strap in first timers, and regulars so they can immerse themselves in whatever experience they wish. I thought I would share my order of operations and my basic script for getting people situated. 1.) Get your kit together. I usually put my non-dominant arm through the headstraps of the Vive. This lets you put the headphones higher up at your elbow, and hold the controllers in your hands. Loosen the head straps to accommodate for people with large skulls. 2.) Controls. Secure the safety loop on their dominant hand, before placing it in their grasp. When they hold one controller and you hold the other ask them to "Take note: there is a trigger on the underside and a thumb pad on the top." You can point to the controller that you hold, while they follow along on the one they have. Most games use these controls but indicate the menu, system, and grip buttons anyway just in case. Also now is a ...

BoidWatch Game Trailer coming September First!

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Hey y'all! I am really proud to share with you a trailer for my upcoming game, BoidWatch! A game wherein you watch, explode, manipulate and modify members of a flock simulation.

UV LED hood test

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VR Theremin 1.0

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Ever since I was little I wanted a Theremin. Only now, after I built one on UE4 (the Unreal Engine 4) have I discovered my inability to play it. I bet you guys can do better though! Use Paypal to  drop me a tip if you want, but you can download it for free.  If you have ideas for features, comments on the project, or just want to talk, leave comments or tweet me.  If it makes $100 bucks I can apply to Greenlight on Steam!