Parking places and Story Threads weaving the How
How hard would it be to add parking places to a parking lot. The most present difficulty I could imagine would be making the paint appear faded enough. This could be accomplished with a lighter tint of yellow, or by laying down sand and twigs to make cracks and the like appear, an illusion of weather and time.
Character progression is the evolving how throughout the story being told. Gaming has found popular Hows over time, guns, swords, sprinting, and chest high walls. Making the how interact with the story is what I am currently grappling with as a DM while people make up their own classes. Having seeds of plot that weave everyone together in vastly complex and deep ways makes all their interpersonal decisions seem far more important.
The son of the Steward to the Deep Below approached the last son of Gallen, who struck the Bell that Rang Once, and asked to borrow his handkerchief.
The people in my campaign get to grapple with these huge primordial forces, knowing that they are the edge of a vast blade. As they progress they become the entire blade, knowing and exploring the depth of there hereditary implications.
Character progression is the evolving how throughout the story being told. Gaming has found popular Hows over time, guns, swords, sprinting, and chest high walls. Making the how interact with the story is what I am currently grappling with as a DM while people make up their own classes. Having seeds of plot that weave everyone together in vastly complex and deep ways makes all their interpersonal decisions seem far more important.
The son of the Steward to the Deep Below approached the last son of Gallen, who struck the Bell that Rang Once, and asked to borrow his handkerchief.
The people in my campaign get to grapple with these huge primordial forces, knowing that they are the edge of a vast blade. As they progress they become the entire blade, knowing and exploring the depth of there hereditary implications.
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