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Showing posts from May, 2016

VR Theremin 1.0

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Ever since I was little I wanted a Theremin. Only now, after I built one on UE4 (the Unreal Engine 4) have I discovered my inability to play it. I bet you guys can do better though! Use Paypal to  drop me a tip if you want, but you can download it for free.  If you have ideas for features, comments on the project, or just want to talk, leave comments or tweet me.  If it makes $100 bucks I can apply to Greenlight on Steam!

I made a game! Thank you Pippinbar.

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I made a video game on the Unreal Engine 4, using one of their base templates, in two days (pretty much.) I gave myself a deadline, so my usual feature creep and ensuing frustration wouldn't happen. I tried to keep it as vague as possible, let me know what you think  on twitter. Download it here!

Overwatch Character Analysis: Zenyatta

The mechanics you engage with in a video game determine the voice of its narrative. With this in mind I wanted to talk about a Buddhist monk named Zenyatta. He is an Omic android who has achieved enlightenment. This character's abilities embody the themes that define him. You have four actions you can take as this character. First you have Orb of Harmony, which is a healing over time buff that you can attach to allies you have line of sight to. Secondly there is an Orb of Discord which you can attach to enemies, and instead of healing forces them to take more damage from all sources.Your main weapon hurls out fast moving projectiles with open and closed hand strikes. You can also spend time to charge up several orbs to release in a much more rapid-fire burst. Finally your ultimate ability charges when you deal damage and heal allies. When activated you become invulnerable and heal everyone around you gradually.  With your first two abilities you have to juggle keeping your