Posts

Physical Maps

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I love making stuff with my hands. I love being able to step back and admire my work, and have other people be able to see and comment on it. I think this is something you get in code reviews... but I digress. This is a map I made for the original playthrough of the Heir of Smoke. This is the island in the middle of the magma sea, where Katie Uluu lives and broadcasts from. It's hard to keep your adoring Duergar off of you when you are an attrractive illithid influencer!  Let me know if you come up with a way to stop the cardboard from curling up at the edges. This next one I didn't paint. I printed out... many many pages, and glued them down. Dungeon Scrawl is so cool!  Getting to unveil this monstrosity to the kids was a high-point of my DM career. I left it blank, so letting the kids draw on it to add detail and decide what was in each room was a great way to keep the kids busy while it wasn't their turn. Creativity!

3DVTT Patreon Launch

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I launched my patreon! Trying to bring this crazy idea to you.  A free to use, no app to install, 3D VTT that you can upload custom art and models to. Maybe even meet other people! Help me build this thing.   I just uploaded myself. WOAH

Invading the Elemental Plane of Fire

So the Elemental planes have been locked in combat for ages. For the climax of an upcoming campaign, I need to figure out how Water would invade Fire. Lets do the math. The Gate spell says it can link two portals across planes and can be anywhere from 5 to 20 ft in diameter. 20ft is 6096mm. The pressure of the elemental plane of water is no greater than "being under a few feet of water" so lets say, ten. Pressure under 10ft of water is 0.298907. The gate spell also states "Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains." So, rather than cast the spell into the Palace, water forces would have to highjack some of the "Gate" spells around the edge of the city.  Roughly 14 million liters per minute! Or 6.5 olympic swimming pools a minute. I hope the sultan has flood insurance. Wall of Water says "You can make the wall up to 30 feet long, 10 feet high, and 1 foot t...

3Dvtt - A virtual tabletop solution for nerds!

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I have been tiling away on a three-dimensional virtual tabletop website. It started with a simple question:   How do I bring all my creativity to a place where people can see it?  I present you 3Dvtt! So this project lives on glitch, so you can see all the code, and remix your own copy and start editing it. Pretty cool! What that means is you can use this to start building your own 3D worlds, taking your tiltbrush sculpts and your photoscans, and start arranging them into scenes, with links between them. Like an old school M.U.D.!  Different buttons bring up different panels: ❓ to display the help pane ⚙ button, edit your name and change your color in the chat 👺 for token pane! You can spawn goblins :3 📜 is the scene description, and has links to other areas 💬 opens the chat 🕹opens some buttons so you can move around on mobile You can click and drag on tokens to move them around, and then in glitch you can remix the project and edit the html to change the scene ...

Heir of Smoke - D&D twine supplement

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I watched my kid struggle running D&D for their friends and I thought "How can I make this easier?" I present the Heir of Smoke. Heir of Smoke is a D&D adventure or supplement written in Twine, with some cool features. It has HP tracking javascript sliders, right there in line. This way you don't have to keep a separate piece of scratch paper. Random Encounters built into the twine logic Attack macros, so you can just tap the button and get a random D20 value and damage, custom tailored to the monster of course. A little 'read aloud' css style that puts text in a nice tan box. Check out the project here: https://emmettbaber.itch.io/heir-of-smoke Heir of Smoke by EmmettBaber and if you want to make your own check out the repo here:  https://github.com/CaptainEmber/TwineTracker I have a template file uploaded there that showcases all the features, and it already has the five rooms outlined!

D&D Encounter - Gelatinous Cube Assault Vehicles

"Here they come." The sound was like a pot of stew the size of a lake boiling over. Ten gelatinous cubes crested the hill and began sliding down towards the castle wall. Volleys of arrows sink slowly through the oozes... past dark forms inside. Suddenly four black Wyrmlings dive out the side flying up the walls with ease and plucking archers from their posts.  The idea here is to put enemies who are immune to acid , inside gelatinous cubes. You could do this with merfolk inside of water elementals similarly as well. OOoooooooh I gotta go write that.

Déjà vu

 “Hey.” Tagget yelled to his companion. Smoke stung his eyes into a squint. By anyone's standards he stood as a very fit, young man, but nothing around him spoke to his inexperience. His armor was worn, clipped, and folded where it had been hit. He wore scars, fresh and old where it had not. Something stirred in his furrowed brow, surveying the darkened desert around them. Carnage was illuminated in a diffuse overcast caused by the constant whirlwind of dust between the ground and the sun. Syrupy pools of puss and blood mingled with volatile organic compounds. The Firefungus they had been in open combat with for over a day still burned here and there producing thick inky smoke. At the edge of the clearing he stood in, Ironwood grew. Each tree an organic steel cable, wrapped around itself like layers of muscle. Ropes dangled from one of the gnarled metallic trees where he and his friend had strung up some bandits as a scare tactic. They probably had the better death,...